Video game culture

Results: 566



#Item
111Human behavior / Video game culture / Emergent gameplay / Game studies / Game / Video game / Emergence / Tekken / Game design / Leisure / Gaming

Index 400 project, 109, 190 Aarseth, Espen, 15, 16, 17 Abstract games, 1, 130–131, 142, 160–161, 176, 200

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Source URL: www.half-real.net

Language: English - Date: 2007-10-31 18:24:32
112Universal Serial Bus / PC game / Game controllers / Computer hardware / Cybernet / Video game culture

Cybernet Systems Creates Retail Pack with UseYourHead™ Software and USB PC Camera Easy to Use Gesture Recognition Software Now Available with Required Camera for Interactive PC Gaming Experience Ann Arbor, Michigan, De

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Source URL: www.cybernet.com

Language: English - Date: 2008-05-05 12:21:02
113Quest / Video game / Gamer / Gaming / Video game culture

AUTHOR’S VOICE Studying Gamers’ Quest An article about the potential use of Gamers’ Quest in classroom discussions George Ivanoff. Melbourne. March 2010 Author Jenny Mounfield had this to say of Gamers’ Quest in

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Source URL: www.gamersquestbook.com

Language: English - Date: 2010-06-21 23:52:19
114Astronomy / Television / Cybernet / Video game culture / Marcus Manilius

Contact: Charles J. Cohen, Ph.D. Cybernet Systems

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Source URL: www.cybernet.com

Language: English - Date: 2008-05-05 12:21:02
115Game studies / Gameplay / Academia / Play / Ethology / Jesper Juul / Center for Computer Games Research / Video game culture / Behavior / Noah Wardrip-Fruin

References Literature Aarseth, Espen. ‘‘Genre Trouble: Narrativism and the Art of Simulation.’’ In First Person: New Media as Story, Performance, and Game, edited by Noah Wardrip-Fruin and Pat Harrigan, 45–69.

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Source URL: www.half-real.net

Language: English - Date: 2007-10-31 18:24:40
116Computing / X Window System / Software / Cybernet / Video game culture

Contact: Charles J. Cohen, Ph.D. Cybernet Systems

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Source URL: www.cybernet.com

Language: English - Date: 2008-05-05 12:21:02
117Video game controversies / Video game / Cognitive science / PC game / Digital media / Science / Application software / Violence in video games / Game studies / Video game culture

Microsoft Word - 004_full.doc

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Source URL: www.i-r-i-e.net

Language: English - Date: 2009-08-17 12:09:15
118Educational psychology / Archives & Museum Informatics / Interdisciplinary fields / Video game / Museum informatics / Gameplay / Culture / Learning / Experience / Science / Knowledge / Ethology

MICROGAMES FOR A COMPELLING INTERACTION WITH THE CULTURAL HERITAGE Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Edmondo Ferretti and Massimiliano Margarone, ELIOS Group, University of Genoa (Genoa), ITALY ht

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Source URL: www.archimuse.com

Language: English - Date: 2011-09-09 18:19:41
119Gamification / Gaming / Video game / Electronic Arts / PC game / Mod / Video game development / Software / Windows games

Research Note: Top Ten “Games for Nature” Tips Lucy Erickson. December 2011 Perhaps unsurprisingly, conservationists are starting to ask whether the rise of computer games in popular culture – and the time and effo

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Source URL: www.geog.ox.ac.uk

Language: English - Date: 2012-01-24 09:40:13
120Digital media / Electronic Arts / Entertainment Software Association / Gamer / Software / PC game / Video game culture / Video game development / Windows games

Extract from Daily Hansard Thursday, 14 February 2013

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Source URL: www.stevedaviesmp.com.au

Language: English - Date: 2013-05-27 01:31:05
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